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The sinking city modes
The sinking city modes













  • Badass Bystander: The local constabulary do a surprisingly decent job at putting down any wylebeasts that wander out of their infested areas and start running amok on the public streets.
  • the sinking city modes

    Especially blatant if you kill him yourself.

  • Attack Its Weakpoint: The more advanced wylebeasts have glowing yellow weakpoints you can target to deal more damage, which is pretty important as they can otherwise soak up a very large amount of your very limited ammo.
  • Most of them got slaughtered by the wylebeasts summoned by Ebernote and the few survivors can be finished off by Reed.
  • Asshole Victim: The local KKK chapter tried to muscle in on Ebernote Blackwood and his worshipers.
  • Artifact of Doom: Throughout the story, Reed is investigating a deep-sea expedition, where Professor Dough ended up stealing a strange mechanism that is needed to awaken Cthylla.
  • Artificial Stupidity: The wandering randomly generated townsfolk do occasionally react to wylebeasts running amok in the streets, but for the most part they'll completely fail to notice them and will continue walking calmly while the monsters chase you around.
  • This is actually lampshaded by the landlord of the Devil's Reef Inn, who says that so many newcomers leave unintelligible scribblings in his rooms that he just burns them.
  • Makes sense, since you're generally investigating crime scenes in a dying town.
  • More than half of the documents and papers you find lying around qualify.
  • So some hard-to-find items will replenish if you simply walk into two houses.
  • Another small one is the ability to walk between areas and the supplies return to where and what quantity they were.
  • Thus, you won't need to search for supplies.
  • When you die, you respawn with all your weapons, healing items, and scrap.
  • the sinking city modes

    A couple of them are relegated to DLC: the Investigator DLC pack adds the "Dayware" outfit, while the Worshipers of the Necronomicon DLC adds a "Cultist" outfit.

  • And Your Reward Is Clothes: As you complete main story cases and side cases, certain ones will award you with more outfits for Reed to wear.
  • Averted by the electric fans, which although modern looking, were actually invented in 1882.
  • Anachronism Stew: Oakmont is littered with Blue US Postal Service mailboxes- however, the game takes place in the 1920s, and that design wasn't introduced until 1971.
  • They even go so far as to rename the ammunition, with the Thompson-inspired Submachine Gun being chambered in.
  • the sinking city modes

    The most thinly veiled ones being Reed's pistol and revolver, both being "Bolt" brand, even though they're obviously of Colt make: the pistol being a fusion of the Model 1903 Pocket Hammer (.38 ACP chamber, 7 round magazine, all-around general design) and the iconic 1911 (magazine release button being on the side of the grip rather than the bottom) and the revolver being a.

  • A.K.A.-47: All the guns featured in the game have generic alternative designations.
  • As the plot develops in a non-linear way, it has several endings - the ones we will see determine our actions in the course of adventure. The driving force behind the game are the tasks assigned by neutral characters in any order, each of which can be done in several ways (including using Reed's ability to watch ghosts from the past). The authors make available to us a city consisting of several districts (the game world is the largest of the previously created by the Frogwares studio), in which we move both on foot, as well as using a boat or a diving suit. In The Sinking City the action was presented from the third person perspective (TPP). He learns not only the causes of this phenomenon, but also encounters madness and doubt, which is becoming more and more prevalent both people of Oakmont and in himself. Reed was responsible for investigating this case. The Sinking City takes us on a journey to the United States in the 1920s to the gloomy town of Oakmont, Massachusetts, which was hit by a massive flood caused by supernatural forces.

    the sinking city modes

    However, when the creators came under Bigben Interactive's wing in May 2015, they had to significantly rebuild their work, making it an original game inspired by the work of H.P. Interestingly, the described title was initially created as Call of Cthulhu, which was to be published by Focus Home Interactive. The Sinking City is an action adventure game in a horror convention, enriched with RPG elements, developed by the Ukrainian studio Frogwares - authors of warmly received productions devoted to the adventures of Sherlock Holmes.















    The sinking city modes